Our iPhone/iPad trainers are all highly experienced iPhone developers and iPhone authors, leaders in the industry.
Neal Goldstein, instructor Master Class in SDK, is a recognized expert at making cutting-edge technologies practical for commercial and enterprise development. He is currently leading an iPhone startup that is developing an application that will radically change how people deliver content and manage information, and he holds three patents on an enterprise-wide SOA-based architecture. Neal is the author of several For Dummies books, including iPhone Application Development For Dummies (both editions), iPhone Application Development All-in-One For Dummies, Objective-C For Dummies and iPhone and iPad Game Development for Dummies.
Jeff LaMarche, instuctor Master Class in SDK, is a programmer and author currently focused on the iPhone and Mac platforms. Jeff LaMarche is the co-author of the award winning book Beginning iPhone Development. Exploring the SDK, a best selling books on software development of recent years with two editions and over 75,000 copies in its first year alone. He is also co-author of the upcoming More iPhone 3 Development and maintains, is a contributor to the upcoming book Learn Cocoa, and was the technical reviewer for the book Learn Objective-C. Jeff also maintains a fairly widely-read blog about iPhone software development at http://iphonedevelopment.blogspot.com and has written for both MacTech magazine and for Apple’s Developer Technical Services’ website.
In addition to writing on software development, Jeff does contract Mac and iPhone programming, and in a past life, developed Enterprise software, first working for PeopleSoft, then later as an independent consultant. He ahs been programing in some capacity for almost thirty years in a variety of languages.
Stephen Kochan, instructor Master Class in Objective- C 2.0, is the author and co-author of ten books on the C language—including Programming in C , Programming in ANSI C, Topics in C Programming—and on Unix, including Exploring the Unix System and Unix Shell Programming. Total sales of his programming books combined are over one million copies)
He has been programming on Macintosh computers since the introduction of the first Mac in 1984 and wrote Programming C for the Mac as part of the Apple Press Library and Beginning AppleScript as part of the Wrox Programmer to Programmer series for Jon Wiley.Mr. Kochan spent several years working at AT&T Bell Laboratories. While he was there, he worked on performance measurement tools and developed and taught courses in C programming and the Unix System. Steve Kochan’s Blog is ClassroomM
James Anthony and Eddie Marks co-founded Inedible Software, a Palo Alto based iPhone development company with over 3.9M downloads. They first learned iPhone programming at Stanford University in CS193P, where they were taught by Paul Marcos and Evan Doll, two Apple engineers. After graduating in June 2009, with James earning a BS in Physics and Eddie a BAH (Honors) in Economics and a BS in Mathematics, they started work on Inedible Software full time. Inedible Software has produced some of the most popular apps in the app store, including Air Guitar, Shotgun Free, Shotgun Pro, POW and Song Sift. Shotgun Free was the #2 free app for over two weeks and has been on the Top 100 free list for over 6 of the last 9 months, obtaining some 7 million downloads to date. They also created an app on contract (currently unavailable) to promote the Magnolia Pictures film Mutant Chronicles and an app for the indoor mapping company Micello.
Their primary focus has been exploring the capabilities of the accelerometer, moving from typical shake and tilt detection to full gesture recognition (Air Guitar detects strumming and whammying, Shotgun Free / Pro detect cocking and firing and POW detects punching).Industry players have recognized them as having unique insights on the evolution of the app marketplace, and they hope to share their experiences monetizing apps with advertisers and pay models and ensuring an app gets noticed.
Matt Campbell has been an iPhone developer since the App Store launched in July 2008. He has master’s degree in Information Systems and a bachelor’s degree in Psychology. Before starting his own business around iPhone development, Matt was a mental health counselor and a statistical systems programmer. Starting last July, Matt has been developing apps full time for the iPhone. Some of his apps include Tasting Notes, Beer Pad and Wine Pad which are targeted to the gourmet food and drink niche.
Matt has been helping others get started in iPhone development on this blog, How to Make iPhone Apps. He is also the author of the ebook, How to Make an iPhone App. Matt also writes articles about mobile app development each week on his blog Matt[j]Drake. He is the author of the e-book How to Make iPhone Apps
Paris Buttfield-Addison is a founding partner and producer at Secret Lab, an innovative Hobart-based Mac, Windows, and iPhone game and application development studio. Paris holds First Class Honors degrees in Computer Science.Throughout the past 5 years, Paris has held multiple Apple-funded scholarships through the Apple University Consortium. A frequent speaker and trainer, Paris speaks at the foremost Apple development conference in Australia, /dev/world, on a yearly basis and has presented training on topics ranging from REALbasic, to iPhone Development to 3D Game Development for audiences ranging from high-school to senior citizens to corporate executives.More recently, Paris, together with business partner Jon Manning, has been engaged to write the book “iPhone Game Development for Dummies”
Jon Manning has been freelancing since high school, and in 2005 came to Objective-C development. Jon’s company, Secret Lab, was one of the first developers on the App Store, with their release of Culture, a puzzle-strategy game that was released on the first day of the store’s launch.
In addition to development work, Jon is a PhD student at the University of Tasmania, where he researches location-aware mobile social software. Jon has run several Apple development courses, and has presented at the Apple University Consortium’s developer conference for two years running. Jon specializes in mobile application development and in the design of intuitive, enjoyable user experiences.
Charles Gamble has been a professional software developer for over 13 years, working for many well-known companies using a variety of development languages and operating systems. Charles has a BSc in Computer Science and has been developing on the iPhone platform since before the official iPhone SDK first appeared in early 2008.
Under the brand of Percula Software, Charles has published his own apps such as SleepOver and EventHorizon (which was awarded 2nd place in the O2 iPhone App Showdown), and has also released an open-source project called AppReviews for use by other iPhone developers. Charles is an active member of the London iPhone Developers Group and enjoys helping individuals and companies develop for the iPhone platform.
Ben Sgro is programmer and avid hacker. He has released iphone applications to the appstore and has been active as a freelance iphone developer. Hi.s current project is a 2D engine that will power a series of games, with a target release of Q1 2010. He recently was the Teaching Assistant for both Jeff LaMarche (Apress, Beginning iPhone Development) and Steve Kochan (Addison Wesley, Programming in Objective-C 2.0) at the NY Iphone Bootcamp in August of 2009.His background is in C & PHP programming. He has spoken at HOPE (Hackers on Planet Earth), written for PHP|Architect and TechTrax. Ben is currently a tech lead at an iPhone gaming company based in Manhattan New York
Dan Pilone is a Senior Software Architect with Vangent, Inc. He has designed and implemented systems for NASA, Hughes, ARINC, UPS, and the Naval Research Laboratory, and he has taught project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including Head First iPhone Development, Head First Software Development, and UML 2.0 in a Nutshell